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Then click on “Reload” in the Hometab, and all of the available shaders should appear. Typically It should be \reshade-shaders\Shaders and Textures.
If you don’t see any shaders in the main tab, or you downloaded custom shader packs, look in the Settings menu for where ReShade should look for its shaders. To make configuring things a bit easier, click on the Settings button and change the Input Processing option to “ Block all input when overlay is visible”.
It will show you a brief tutorial, so just go through it.
Now you can launch your game and press Shift + F2 to open the ReShade overlay menu. You should now have a folder structure in the game folder which contains a ReShade DLL (can be dxgi.dll, d3d9.dll, opengl32.dll, etc), and a folder “reshade-shaders” with a couple subfolders “Shaders” and “Textures”. exe file for the game you want to work with – Reshade will ask you to choose an API, typically you’ll want to use the DirectX version that you’re running the game in.
Begin by downloading the Reshade installer package and installing it on your computer. ReShade 2.0 Shaders ported to ReShade 3.0.